FFXIV dungeon and other complete nonsense

Victory!

Dungeon two has been completed as well. Pretty much the same linear stuff as the previous dungeon. Start, run towards final boss, kill. I do liked the design more. Felt more like a real dungeon.

Laz0rs and magic, it wouldn't be Final Fantasy otherwise.

Laz0rs and magic, it wouldn’t be Final Fantasy otherwise.

Up close and personal.

Up close and personal.

– I think I got some loot, not sure to be honest. The loot / gear drops so far have not been impressive. Intentional? FFXIV not centered about gear gear gear?

– Ten more levels to hit level 30. Then I need to get Arcanist to level 15 in order to unlock the White Mage.

– Playing a MMO without any connection to the lore and everything else is annoying. I get the Warriors of the Light stuff, the historical battle and sacrifice, the different ‘states’, the Adventurers, but it just doesn’t connect to me (like in an Elf / Orc kinda way).

– Maybe it’s just me and my life at the moment. So busy… work work work, daughter going to kindergarten soon, pregnant wife, still lots of house improvements to do … and I’m probably forgetting a dozen of other things I have oppressed in the back of my mind. I feel old …

– Ha! Interesting. I just read this:

World of Warcraft killed the MMO genre.

It’s and old(er) article, from a former Blizzard developer. I kinda agree with him, and then again I disagree with him as well.

It used to be a Massive Multiplayer Online Role Playing Game.
Now it is called a Massive Multiplayer Online Game.

It is nothing more than that. The genre has evolved. It has become something different. The classic veteran mmo players they talk about in the article are now a bunch of old(er) farts like myself. We are OLD(er) now.

The current generation of people that are getting into MMO’s are a new breed of players, gamers. And it’s a breed the marketing and psychology / social guys have studied well.

Gamers, players today (warning: Generalization here!) don’t want to immerse themselves anymore, they don’t want to dream up their own game, they don’t want to roleplay anymore. Why not? Because they never learned how to. Everything is provided / implanted into their brains already. Through careful psychology & social marketing. Or whatever you want to call it.

When we old farts first went into the mysterious world of MMO’s like Everquest or Ultima Online, we were pretty much blank sleeves. Sure we had our fantasy fix from novels and comics, and the occasional fantasy game (Atari, PS, Sega, PC). But for the most part, in this new world of online fantasy games, where we met others like us, we chose our own identity for the most part.

Nowadays, young people / gamers / players have a very very hard time looking for, and finding or creating their own identity. Who can blame them. From the moment they wake up to the moment they get to sleep they are innerconnected with their mobile device, their favorite gaming platform. And constantly bombarded with marketing, about the ‘perfect’ identities.

So what do you get? Massive Multiplayers developed in close relationship with gaming psychologists, social engineers, all building the next perfect game. On rails, handheld, fast, checklist heavy, constant little gratifications to keep your brain saturated.

” The applications in game design become clear when you look at what Skinner and other psychologists found.

While experimenting with pigeons, researchers found that the pigeons were more likely to push the lever more often when there was a only a chance that they would receive a reward, even more often than when they always received one.

Specifically, they were most active when the chance of receiving a reward was 50%. This is an intermittent reward schedule: it gives a chance at payoff for any given action.

Specifically, they found that the most effective reward schedule was a variable ratio reward schedule – inserting randomness into the equation such that there could be many pulls of the lever with no payoff, but the average payoff is set. “

” Zynga is notorious for using variable ratio reward schedules in their social games like Farmville. Even World of Warcraft uses them by having killed mobs only drop the loot you need for quests some of the time and not all of the time.”

Anway, this turned out way longer than I intended it to be, and to be honest, it’s a bit of a beaten horse isn’t it?

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2 thoughts on “FFXIV dungeon and other complete nonsense

  1. The loot drops are based on sets that can be found in 3 dungoens of a similar level. So, the 1st 3 and then the 2nd 3, with ramdon bits and pieces in the rest of the dungeons.

    However, to be honest, the gear-gear-gear mentallity doesn’t really set in until end game, and even then, it’s actually optional, in a sense. Of course you need to get better gear to do the higher difficulty stuff, but that gear becomes really easy to get and its not really much of a grind.

    It’s done by item level, and as an example, my bard went from item level 65 to 88 in two days. And that was with 2 dungeon runs, a couple of fates and 5 fights in the new Frontlines PvP. So it’s not hard to do.

    And its also not all there is to do either. I’m actually playing through the story updates from patch 2.1, 2.2 and 2.3, all of which are after the “endgame” of the original A Realm Reborn release. So you still have a really good story to follow.

    On top of that, there’s the story of the Crystal Tower, and of the Binding Coil of Bahamut. So there’s a lot to do, and the game doesn’t really have a gear-gear-gear focus, except for the elitist people that float around in places.

    As for the connection of your character to the story, I don’t want to spoil anything, but it gets a lot better. 🙂

    Anyway, congrats on the second dungeon! And it won’t take long to get Arcanist to 15 because when you are leveling a class and you already have one higher than it, you get an EXP bonus to make it easier, faster and less of a grind. 😀 There’s also quite a few leveling guides around (I made one but its a bit out of date now) which could help.

    You’ll be wearing that white and red cloak in no time! 😀

  2. Good to know the story gets better 🙂 I feel it’s a bit all over the place right now.

    Yeah, FFXIV has a lot of mysterious stuff going on. With all the Grand Companies and badges and stuff. One of the wonders of playing a brand new MMO :-).

    I’m taking it easy on purpose. Don’t want to suck up everything at once. This newbie feeling and discovering things only happens once in an online massive mulitplayer, so best hang on to it as long as possible :-).

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