Harder, better, faster, stronger

My previous post where I kinda complained about the silly existence melee players have in SWTOR, with all the flashy stuff going around making your ADD head go boom, made me think about previous games and that particular problem.

Obviously the first game that came to mind was World of Warcraft. It has a similar problem. And that is, always fighting evil feet and legs while shit explodes around you. Why is that?

Well, for starters, it always has to be bigger, and better.

In the WOW vanilla game, you killed Ragnaros, a great firelord in a lavapool. In The Burning Crusade, you ended killing an evil demon Night Elf with issues. Then came The Lich King expansion, where you faced … tadaaa … the Lich King himself.
After that it was time for the Cataclysm expansion, in which you were put in front of Deathwing, a huge evil black dragon so big, you ended the fight by killing his claws and then his head. And now, in Mists of Pandaland, you are facing an evil so huge … euhm …

I’m sorry, I actually have no idea what evil demons you are killing. An evil Sha here, an Orc gone cuckoo over there. Yeah I admit, I fell overboard from the Blizzard boat right there. They lost me.
But that is not really a surprise is it? You have fought demons and wannabee gods all over the place. Gone to other dimensions, you have slain more bad things than you can remember … as a player.

So how do you top that, as a developer? What’s the next bigger and better? If you have killed the biggest, baddest evil in the universe, what’s next?
Unfortunately, the answer to that … is just more evil. More bigger, and some more. It doesn’t stop, it’s like politicians. There’s always more, and more.

So if there’s one thing I could say to a MMO content designer, it would be this:

“No more huge beasts and gods, I’m tired of whacking evil legs and feet.”

And then i’d sneak in this as well:

“And please stop making everything look like a disco-dance-fight.”

Now, I’m not getting my hopes up. This bigger and better thing is ever present. Look at the Lord of the Rings movies. In the first, they are on a quest to bring the ring to that evil mountain. Big fights, deaths. Epic right?
In the second movie evil is kicking ass, and it ends in a huge zerg battle on Helms Deep. How more epic could that shit be right? I mean come on …
In the third movie, they just go insane. A huger than huge zerg on a city, bigass fighting trees, freakin’ undead pirates that commandeer a ship and help out the good guys, and as a grand finale, the almost slaughtered good guys facing evil in the eye and eventually kicking ass.

Harder, better, faster, stronger … I like the song, but sometimes going overboard is best.

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