Longer than 4.1 seconds!

Just now, I kinda complained to a lovely guildy of mine that WOW and the word boring come up in the same sentence often there days. And to be honest, I’m the one making said sentences.

She replied:

“Well, for starters, if you would stick to ONE character for longer that 4.1 seconds, things might not be so boring.”

And it’s true, I hop from one character to the other, and I never seem to get very far on each of them. My Priest could be thought of as a main character, but in the end, does that term really do it justice? With an army of characters on the login screen?

I lack goals. End game goals. And it has nothing to do with NOT raiding normal or heroic raids.

When you are leveling a character, you have a clear and defined goal. Get from level 1 to level 90. The road to get there is pretty clear. Zone here, to zone there. From Azeroth to Outland to Northrend and back again.

It’s easy. It’s simple. The goal is set in stone.

When you hit level 90, things change. Some immediate goals pop up, and will keep you busy for a while. Like gearing up a character. Dungeons to Heroics to Looking for Raid.
Also reputation unlocking. You can do this combined with your gearing up.

And then what? You’ve reached you big goals. You made a character to level 90, geared it up reasonable, you’ve unlocked two or three factions for this or that, and bam, you are out of  clear set in stone defined goals.

Now it’s all up to you, as a player, to come up with your own goals, and entertain yourself (character).

And I realize, I’m shit at it.

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I’m a true ADD basket case, with the attention span of a 3 year old. How in earth will I survive? Okay okay, that last was drama-sauce. But still, I can’t believe I’m the only person in the world that has to fight this stuff?

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3 thoughts on “Longer than 4.1 seconds!

    • Well, sticking to one character ‘improves’ that character, either gearing up or working on other things like professions, achievements etc …

      More personal commitment to one character? More emotional commitment? A bigger sense of accomplishment?

      • Mmm… yeah, I’m going to have to go with the Cata model, where you could make relevant progress on a character in bite-sized chunks and thus could have some *variety*, rather than hammering the same couple of buttons for shiny rewards oevr months on end.

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