The first patch of MoP is about to hit us, and nothing really gamebreaking in the balancing department.
Some other classes are getting slight changes, nerfs if you want to call that, but in overall, nothing really game breaking positive in my opinion. Slight changes that do little or nothing to balance the current real issues at hand.
Burst is still king in PVP, some classes remain the power houses they are. All is good. Meehh.
Patch 5.1 also bring a new faction grind in Krasarang Wilds. I have read little about this, and I wonder if this is a new world PVP thing? You have to fight against your opposing faction, so do all the quests flag you for PVP?
Does it mean that questing in KW doing all these dailies will be a gankfest? The faction rewards are nice little epic items and a cool mount at exhalted.
“Players can slay rival NPCs and opposing faction players along the shore to earn commissions that can be spent to upgrade their faction’s base.”
Scary to be honest. I don’t want forced PVP crap.
This is a cool new feature, although I’m curious if it’s going to be used much. I would probably only use it on best in slot items, seeing as it costs quite a bit of currency (Valor, HP) to use this feature. We’ll see how it turns out. But still a cool thing.
Alt leveling progress
For some bizarre reason I have not leveled much alts lately. Tried my little Druid, but the last couple of levels to get to 58 are a real drag, and to be honest, Druid DPS (kitty) is kinda slowish. It reminds me of Assassination Rogue a bit :-).
My Mage, dear god, is never going to make it. The only chance of getting this bugger to 90 is if I hire a Chinese professional and pay some dineros. Mage has got to be the most boring thing ever. Well, at low level anyway.
Huntard is slowly making his way into the Townlong Steppes grinding ores and progressing his Jewelcrafting along the way.